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RealSports Football PlayBook - Visitors.TXT
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Text File
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1997-03-18
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REALSPORTS FOOTBALL PLAYBOOK -- VISITORS
BY ATARI
GAME PLAY
This PLAYBOOK contains all the offensive and defensive plays of ATARI
FOOTBALL. It also summarizes some essential information, but it only
gives a bird's-eye vies of the game. To get the most out of ATARI
FOOTBALL, study the manual for more details.
ONE-PLAYER VERSION
You play offense all the time. Computer plays defense. You must call
up both offensive and defensive plays with the appropriate controller
for each side.
TWO-PLAYER VERSION
Each person calls up a play and controls the movement of the odd-
colored playerwith the joystick.
Offensive picks its play in a two-step process:
1. Select a number (from 1 through 3) in response to the "PICK
FORMATION" cue on the scoreboard.
2. Select another number (from 1 through 6) in response to the "PICK
PLAY" cue.
Defense selects its play by pressing one of the numbers (from 1
through 6) in response to the "PICK PLAY" cue on the scoreboard:
1. For a tight line defense against the up-the-middle run and
medium-range plays
2. For a wide line defense that provides a good rush and coverage
against the medium-range pass
3. For a wide line defense against a long pass
4. For a 5-man line that provides the best blitzing capabilities and
the best field goal defense.
5. For short pass defense and goal line defense
6. For punt defense
FIRE BUTTONS
The functions of the fire buttons are:
UPPER
* To pass to receiver II
LOWER
* To pass to receiver I
* To kick a punt (Play 2-1)
* To hike the ball early (while on offense)
* To free-up the defensive control-player before the snap
* To transfer joystick control:
ON OFFENSE, to the intended receiver of a pass, while the ball is in
mid-flight;
ON DEFENSE, to the player closest to the ball carrier:
* After the ball carrier has crossed the line of scrimmage
* As soon as a pass is completed
* As soon as a pass is intercepted
* As soon as a punt is scooped up and being returned
You can only transfer joystick control once during any single play.
OFFENSIVE PLAYS
To maintain correct screen direction in calling plays:
VISITORS use this page to call plays during 1st and 3rd quarters;
HOME TEAM uses this page to call plays during 2nd and 4th quarters.
f=football o=offensive player d=defensive player +=path
1-1 1-2 Run 1-3
_____________ _____________ _____________
| | | | | |
| + I | | I | | I |
| +---o | |+---+---o | | +---o |
| o | | o | | +' o |
| + fod | | fod | | fod |
| `+---o | | o | | o |
| II o | | o | | II / o |
| | | | | + |
|_____________| |_____________| |_____________|
2-1 Punt 2-2 2-3
_____________ _____________ _____________
| | | | | |
| o | | I o | | I o |
| o | |+---+---o | | +---o |
| | | | | +' |
| fo d | | fo d | | fo d |
| | | o | | |
| o | | + o | | o |
| o | | +---o | | II +---o |
|_____________| |______II_____| |_____+_______|
3-1 Field Goal 3-2 Fake F.G. 3-3
_____________ _____________ _____________
| | | | | |
| | | I | | I |
| o | |+---+---o | |+---+---o |
| | | | | |
| fo d o| | fo d o| | fo d o|
| o | | II o | | o |
| o | | +---o | | o |
| | | + | | +'II |
|_____________| |_____________| |_____________|
1-4 Screen Pass 1-5 Run 1-6 Run
_____________ _____________ _____________
| | | | | |
| | | I | | |
| o | | +---o | | o |
| I o | | +' o | | o |
| +___fod | | fod | | II fod |
|+---+---o| | | o | |+---+---o |
| II o | | +----o | | o |
| | | + II | | |
|_____________| |_____________| |_____________|
2-4 Screen Pass 2-5 2-6
_____________ _____________ _____________
| | | | | |
| o | | I o | | + I o |
| o | |+---+---o | | +---o |
| | | | | |
| fo d | | fo d | | fo d |
| | | o | | + |
| o | | + o | | `+-----o |
| o | | +---o | | II o |
|_____________| |______II_____| |_____________|
3-4 Screen Pass 3-5 3-6
_____________ _____________ _____________
| | | | | |
| | | I + | | + |
| o | | `o | | I `o |
| I | | | | |
| +__+fo_d_o| | fo d o| | fo d o|
| +----o | | +---o | | +----o |
| II + o | | II + o | | II | o |
| | | | | + |
|_____________| |_____________| |_____________|
(upside down text follows)
To maintain correct screen direction in calling plays:
VISITORS use this page to call plays during 2nd and 4th quarters;
HOME TEAM uses this page to call plays during 1st and 3rd quarters.
DEFENSIVE PLAYS
To maintain correct screen direction in calling plays:
VISITORS use this page to call plays during 1st and 3rd quarters;
HOME TEAM uses this page to call plays during 2nd and 4th quarters.
1 Run; Medium Pass 2 Rush; Medium Pass
_____________ _____________
| | | |
| o | | o |
| o | | o |
| | | |
| fod | | fod |
| | | |
| o | | o |
| o | | o |
|_____________| |_____________|
3 Long Pass 4 Blitz; F. Goal; Goal Line
_____________ _____________
| | | |
| o | | |
| o | | o |
| | | o |
| fo d | | fod |
| | | o |
| o | | o |
| o | | |
|_____________| |_____________|
5 Short Pass; Goal Line 6 Punt
_____________ _____________
| | | |
| o | | |
| o | | o |
| | | |
| fod | | fod o>|
| | | o |
| o | | o |
| o | | |
|_____________| |_____________|
(upside down text follows)
To maintain correct screen direction in calling plays:
VISITORS use this page to call plays during 2nd and 4th quarters;
HOME TEAM uses this page to call plays during 1st and 3rd quarters.
HELPFUL HINTS
ON PASSING
Time the release of the ball to match up with the arrival of your
intended at one of the "cut-points" in his pattern. After the
receiver completes his pattern, the defensive safety has a greater
chance of intercepting.
Press the lower fire button to pass to receiver I; press the upper
fire button to pass to receiver II.
FIELD GOAL COMPLETION TABLE
If the line of Your chances of
scrimmage is: completing a field
goal are:
----------------------------------------
1 yard or less > 99%
2-5 yards > 95%
6-13 yards > 92%
14-17 yards > 88%
18-21 yards > 85%
22-25 yards > 83%
26-29 yards > 80%
30-33 yards > 72%
34-37 yards > 69%
38-41 yards > 60%
42-45 yards > 52%
46-49 yards > 31%
50 yards or more > 0%
END
Typed by Jeffry Johnston (jeffryj@azstarnet.com)
For Atari Gaming Headquarters